Optimizing the DAO for Projects
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Created Date
Apr 9, 2022
Last Updated
Oct 28, 2022
Summary
Optimizing our DAO to prioritize and deliver on projects that achieve our mission:
We will help the world go Bankless by creating user-friendly onramps for people to discover decentralized financial technologies through education, media, and culture.
Units
Onboarding (First Quest)
- Standard funding
- Help new members find a home
- Stronger adherence to DAO standards
Guilds (CoP)
- Less funding: meant to cover educational resources to develop our members’ skills and talents
- Noob → Contributooor
- Supports mission by creating stronger contributors who can more effectively work on projects that help the world go bankless
Ops (Cost center)
- Work Stream A
- Work Stream B
Projects (Profit Centers)
- More funding
- Create outcomes that deliver on the mission
- Focus on ROI (culture, community, and/or revenue)
subDAOs
- No direct treasury funding
- Invests in their token (if applicable)
- Created when a project becomes self-sustainable
- Used to expand the BanklessDAO macroeconomy
Guilds
Current State
Structure
- Guilds have the freedom to create their own governance, compensation, and operational structure. Some even utilize polygon for payment. There are suggestions for how to structure a guild, however, these are outdated and many have implemented unique leadership positions that better support their goals.
Operations
- Each guild has its own talent coordinators. How they do their job may vary between guilds, but their main purpose is to funnel new members into their guilds based on interests.
- They all have at least 1 weekly meeting, but most (maybe all) have more than 1 which covers more specific initiatives like workgroups, projects, working sessions, etc.
- For the most part across the DAO, projects are separate from guilds. There are some gray areas like newsletters and the Writers Guild.
Funding
- Each guild get’s seasonal funding to cover all costs.
- Coordinape
- Leadership roles
- Bounties
- Misc
- The grants committee encourages each guild to find ways to fund themselves
Future State
Proposal to repurpose guilds as education and project support centers that enable the development of members. Each guild is still free to operate and structure the best way they see fit. Guilds where members can learn how to be stronger contributors and Web3 citizens. Almost all guilds currently have education initiatives so it wouldn't be much of a change.
Join guild ⇒ Learn skills ⇒ Become strong contributor ⇒ Join project = Project has a stronger chance of success
Project support
- A funded project needs support from all areas of the DAO to succeed. Marketing, partnerships, design, etc. We should build in processes to make these resources automatically available to all funded projects. And the costs of these resources must be factored into each project proposal.
- These
Funding
- Instead of getting funding for coordinape, and several roles, guilds will get a budget for educating their members.
Example
- Design - continues to teach skills like 3D design, illustration, and animation. Create a badge upon successful completion of the course or attendance for X number of calls. Badged members are sought after as project contributors
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Steps to get there...
Potential Leads
...
Dependency
Implement a reputation protocol
Step 1: Research
- Research impact of the future state:
- Each guild has 2 salaried roles: Education Lead and Community Lead
- They can have a budget to pay per educational resource/session aimed at developing skills and creating a community environment that makes people excited to be in this micro DAO community
- Guilds are cost centers but that’s acceptable by Grants Committee
- Each guild budget should be less than it is today. What is a good range or model to use for budget estimation? 2 salaries plus X number of planned educational resources?
- What do members in guilds do that is separate from contributing to projects?
- Determine the best measures of success that guilds must work towards
- What guilds need to exist under this model? Which ones don't?
Step 2: Education and Community Focus
- Remove governance and admin demands from guilds
- Incentivize education in each guild by paying a salary to Education Lead
- Incentivize community building by paying a salary to a Community Lead
- Community Lead replaces Talent Coordinator
- Incentivize learning by incorporating attended sessions into the Orange Protocol formula. The more you learn, the more rep you earn.
- Measure the number of members attending education sessions and post-session surveys to gauge effectiveness.
Step 3: Guilds as Project Support
With guilds optimized to develop new skills, projects have a true pool of talent to pull from
- Create a “price list” for projects to include in their budget request
- Create a recommended framework for governance and compensation.
- Create clear path for guild members to find new projects, contribute, and get “hired”
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Side Effort
Hire a lead for each DAO Unit listed below. The idea behind having 1 lead with a budget to distribute makes sure priorities are kept and there is someone who is accountable. The more people responsible for an outcome, the less accountability everyone has.
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Sample Guilds (Education/Community/Project Support)
Marketing, Design, Project Management, Translators, Legal, Developer, Analytics, Writers
Sample Growth Units (DAO Growth and Ops)
Treasury, Research, Operations, DAOlationships, Marketing, Analytics
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** Projects can come from any of these areas, but the guild doesn’t “own” them. Budgets, meetings, governance, etc is separate from guilds.