▫️

Andrius Mitkus

Title
Squad Lead & Software Engineer Mk III
Location
Lithuania
Squad
Infrastructure Squad
LinkedIn
N/A
notion image
Andrius Mitkus wrote his first 3D engine at the age of 15 and eventually ran his own successful mobile game development startup. He has participated in many programming competitions and specializes in low-level programming and infrastructures.
He came to Argyle as a Software Engineer from Lightbend, the company that popularised the Scala programming language.
At Lightbend, Andrius specialized in Kubernetes infrastructure products. Before Lightbend, he was a freelance consultant specializing in algorithms, 3D graphics, and national defense.
He spent two years at Google working on YouTube’s logging infrastructure and high throughput log analysis.
He came to Google from Unity 3D where he worked on high complexity low-level engineering tasks related to 3D graphics performance.
Before running his own mobile game development startup, Andrius worked for On5, a mobile game development company specializing in low-level programming and 3D graphics.
On his free time Andrius likes to tinker with electronics and low level programming.
▫️

Andrius Mitkus

Title
Squad Lead & Software Engineer Mk III
Location
Lithuania
Squad
Infrastructure Squad
LinkedIn
N/A
notion image
Andrius Mitkus wrote his first 3D engine at the age of 15 and eventually ran his own successful mobile game development startup. He has participated in many programming competitions and specializes in low-level programming and infrastructures.
He came to Argyle as a Software Engineer from Lightbend, the company that popularised the Scala programming language.
At Lightbend, Andrius specialized in Kubernetes infrastructure products. Before Lightbend, he was a freelance consultant specializing in algorithms, 3D graphics, and national defense.
He spent two years at Google working on YouTube’s logging infrastructure and high throughput log analysis.
He came to Google from Unity 3D where he worked on high complexity low-level engineering tasks related to 3D graphics performance.
Before running his own mobile game development startup, Andrius worked for On5, a mobile game development company specializing in low-level programming and 3D graphics.
On his free time Andrius likes to tinker with electronics and low level programming.