Design Guild S1-S2 Governance Meeting
Date
Oct 11, 2021
Type
Attendance
Note-taker
Last Edited Time
Jan 23, 2022
Created by
Created time
Oct 11, 2021
Last edited by
Governance
- Election Cycles
- to be discussed at future meetings
Project/Bounty Workflow
- How are we handling PROJECTS?
- Academy
- Ombuds Department used to clarify our coordination failures. Outcomes
- project roadmap
- bounties to keep budgets in check
- new design bounty coming today to clarify design style
- How are artists chosen for new projects and bounties?
- Client driven choice?
- Nittra: we can do a design pitch or competition, rather than choose on experience
- Tetranome: will the client choose on a rough outline of a job and maybe not get the right polish?
- Reinis: Art director could be used to choose members for the pitch?
- Twilight Pirate: will pitches become too cumbersome if we're doing them for EVERY project?
- Portfolios on BanklessDAO website can help guide client
- Tetranome: can we integrate Jr, Intermediate and Advanced designer levels?
- How are we handling BOUNTIES
- Droste: Bounties tied to / assigned by skill level?
- Create a list of bounties?
- Jen: as a guild we can assure extra designers are put into bounties where required
Payment Structure
- Tetranome: Is 1000 BANK sustainable?
- Droste: internal vs. external clients - in which way do we differentiate between the two?
- External Projects require a stipend to the DAO
Meeting Times
Notes
- Twilight Pirate - we can integrate an apprentice structure where new designers are paired up with mentors
- Help understand how we talk to clients, act in meetings, certain skills, etc.
- JEN: First Quest is looking for mentors to get people plugged into the correct parts of the DAO
Action Items
Twilight Pirate & Tetranome to come up with Portfolio Building Workshop